T3 Webinars

Maak gebruik van de T³ Vlaanderen en T³ Nederland webinars om te ontdekken hoe TI technologie in te zetten in uw lessen wiskunde, wetenschappen en engineering (STEM).

En bekijk hoe T³ collega's TI technologie efficiënt en waardevol inzetten in het leerproces.

Coding the solution to STEM Education? - Part 2


Encourage all students to write simple programmes and to develop their skills to use feedback and control to solve problems for a better understanding how the modern digital environment is being shaped.

Given the serious shortage of people with STEM skills right across Europe what can teachers do to help resolve the problem? TI graphing technology provides first class solutions to bridging mathematics and science via collecting and modelling data. 

The TI-Innovator™, with its ability to control devices, presents the opportunity to further collaborate across subjects and allow students to move from the abstract to the concrete. 

All students can write simple programmes to switch devices on and off and some will develop their skills to use feedback and control to solve problems. We must build on the purely analogue world of science and the logical constructs of mathematics and allow students to understand through programming how the modern digital environment is being shaped.

Part 2: A Step Further - Binary Codes, Music and Motion
Abir Marina, Olli Karkkulainen, Jorge Santos

 

Watch Webinar

Back to T³ Calendar

 

 

Coding the solution to STEM Education? - Part 2


Encourage all students to write simple programmes and to develop their skills to use feedback and control to solve problems for a better understanding how the modern digital environment is being shaped.

Given the serious shortage of people with STEM skills right across Europe what can teachers do to help resolve the problem? TI graphing technology provides first class solutions to bridging mathematics and science via collecting and modelling data. 

The TI-Innovator™, with its ability to control devices, presents the opportunity to further collaborate across subjects and allow students to move from the abstract to the concrete. 

All students can write simple programmes to switch devices on and off and some will develop their skills to use feedback and control to solve problems. We must build on the purely analogue world of science and the logical constructs of mathematics and allow students to understand through programming how the modern digital environment is being shaped.

Part 2: A Step Further - Binary Codes, Music and Motion
Abir Marina, Olli Karkkulainen, Jorge Santos

 

Watch Webinar

Back to T³ Calendar